AI Insights · Timothy · January 2023
Top 5 3D Realistic Games on Unified Platform in Ukraine - Q4 2022
In Q4 2022, the top 5 3D realistic games in Ukraine showed varied trends in weekly revenue, downloads, and active users, with notable peaks during the holiday season.
Throughout Q4 2022, the top 5 3D realistic games in Ukraine demonstrated diverse performance trends in terms of weekly revenue, downloads, and active users. The data, provided by Sensor Tower, offers insightful metrics that highlight the popularity and financial success of these games.
World of Tanks Blitz™ from WARGAMING Group Limited saw significant fluctuations in weekly revenue, peaking at about $304K in the week of December 19. Weekly downloads showed a steady increase towards the end of the quarter, reaching approximately 21K in the final week of December. Weekly active users also climbed, starting from 439.9K in late September and reaching nearly 478.8K by the end of December.
PUBG MOBILE from Tencent Mobile International Limited experienced consistent revenue growth throughout the quarter, with a notable peak of around $246K in the week of December 19. Downloads surged, particularly in the final week of December, hitting approximately 37.4K. Active users remained robust, fluctuating around 740K to 800K, with a peak of 798.5K in the last week of December.
Call of Duty®: Mobile by Activision Publishing, Inc. displayed a steady increase in revenue, culminating in approximately $82.7K in the week of December 19. Downloads saw a significant uptick towards the end of the quarter, reaching around 10K in the final week of December. Weekly active users varied, with a peak of about 128.2K in mid-November and ending the quarter at around 121.6K.
Standoff 2 from AXLEBOLT LTD showed a consistent rise in revenue, peaking at about $95.5K in the last week of December. Downloads increased steadily throughout the quarter, with a notable peak of approximately 46.5K in the final week of December. Active users saw significant growth, starting at 1.09M in late September and reaching an impressive 1.53M by the end of December.
Diablo Immortal by Blizzard Entertainment, Inc. had more modest revenue trends, peaking at around $64.4K in the last week of September and then stabilizing around $38.9K by the end of December. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching approximately 4K. Active users hovered around 40K, with minor fluctuations throughout the quarter.
For more detailed insights and data, visit Sensor Tower.